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How to Win at Dungeons and Dragons

Low-level dungeon delving is a more-or-less solved problem. The following axioms represent dungeon-delving doctrine developed over many years, many dungeons, and many rulesets.

Each of these axioms is accompanied by a discussion of how the doctrine can be applied in various circumstances.

  1. Rule Zero: Play to win
  2. Check the ceiling
  3. Have a scout
  4. Accept some risks
  5. Know your enemy
  6. Get hirelings
  7. Have a goal
  8. Appendix 1: Spells
  9. Appendix 2: Equipment

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